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Type Name Description
bool manual Is manual shot
entity_t target Target player
number backtrack How many ticks have been backtracked
number hitchance Shot hitchance
number hitbox Target hitbox
number server_hitgroup Server hitgroup (on hit)
string result Result of current shot (hit/spread/desync/unk)
number client_damage Expected damage
number server_damage Actual damage (on hit)
number tick Shot tick
bool safe_point Did shoot into safe point
vec3_t aim_point Aimpoint position