renderer table
Functions
setup_font(filename, size, flags): font
Type |
Name |
Description |
string |
filename |
Font file path |
number |
size |
Font size in pixels |
number |
flags |
Freetype font flags |
Creates new font
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15 | --[[
Freetype font flags:
-- By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
NoHinting = 1 -- Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
NoAutoHint = 2 -- Disable auto-hinter.
ForceAutoHint = 4 -- Indicates that the auto-hinter is preferred over the font's native hinter.
LightHinting = 8 -- A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their m_original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
MonoHinting = 16 -- Strong hinting algorithm that should only be used for monochrome output.
Bold = 32 -- Styling: Should we artificially embolden the font?
Oblique = 64 -- Styling: Should we slant the font, emulating italic style?
Monochrome = 128 -- Disable anti-aliasing. Combine this with MonoHinting for best results!
]]
local tahoma_bold = renderer.setup_font("C:/windows/fonts/tahomabd.ttf", 50, 0)
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setup_texture(filename): texture
Type |
Name |
Description |
string |
filename |
Texture file path |
Creates new texture
| local my_texture = renderer.setup_texture("C:/nixware/example.png")
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text(text, font, pos, size, color)
Type |
Name |
Description |
string |
text |
Text |
font |
font |
Font |
vec2_t |
pos |
Text position |
number |
size |
Font size in pixels |
color_t |
color |
Text color |
Drawing the text
| local tahoma_bold = renderer.setup_font("C:/windows/fonts/tahomabd.ttf", 50, 0)
local function on_paint()
renderer.text("hello world!", tahoma_bold, vec2_t.new(10, 10), 50, color_t.new(255, 255, 255, 255))
end
client.register_callback("paint", on_paint)
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texture(tex, from, to, color)
Type |
Name |
Description |
texture |
tex |
Texture |
vec2_t |
from |
Start position |
vec2_t |
to |
End position |
color_t |
color |
Texture color ( default value: color_t.new(255, 255, 255, 255) ) |
Drawing the texture
| local my_texture = renderer.setup_texture("C:/nixware/example.png")
local function on_paint()
renderer.texture(my_texture, vec2_t.new(0, 0), vec2_t.new(500, 500), color_t.new(255, 255, 255, 255))
end
client.register_callback("paint", on_paint)
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get_text_size(font, size, text): vec2_t
Type |
Name |
Description |
number |
font |
Font |
number |
size |
Font size |
string |
text |
Text |
Returns the text size
| local tahoma_bold = renderer.setup_font("C:/windows/fonts/tahomabd.ttf", 50, 0)
local function on_paint()
local hello_world_size = renderer.get_text_size(tahoma_bold, 50, "hello world!")
end
client.register_callback("paint", on_paint)
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get_cursor_pos(): vec2_t
Returns the cursor position
| local function on_paint()
local mouse_pos = renderer.get_cursor_pos()
end
client.register_callback("paint", on_paint)
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line(from, to, color)
Drawing the line
| local function on_paint()
renderer.line(vec2_t.new(5, 5), vec2_t.new(20, 20), color_t.new(255, 0, 0, 255))
end
client.register_callback("paint", on_paint)
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rect(from, to, color)
Drawing the rect
| local function on_paint()
renderer.rect(vec2_t.new(5, 5), vec2_t.new(20, 20), color_t.new(255, 0, 0, 255))
end
client.register_callback("paint", on_paint)
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rect_filled(from, to, color)
Type |
Name |
Description |
vec2_t |
from |
Start position |
vec2_t |
to |
End position |
color_t |
color |
Rect color |
Drawing the filled rect
| local function on_paint()
renderer.rect_filled(vec2_t.new(5, 5), vec2_t.new(20, 20), color_t.new(255, 0, 0, 255))
end
client.register_callback("paint", on_paint)
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rect_filled_fade(from, to, col_upr_left, col_upr_right, col_bot_right, col_bot_left)
Type |
Name |
Description |
vec2_t |
from |
Start position |
vec2_t |
to |
End position |
color_t |
col_upr_left |
Upper left color |
color_t |
col_upr_right |
Upper right color |
color_t |
col_bot_right |
Bottom right color |
color_t |
col_bot_left |
Bottom left color |
Drawing the faded rect
| local function on_paint()
renderer.rect_filled_fade(vec2_t.new(5, 5), vec2_t.new(20, 20), color_t.new(255, 0, 0, 255), color_t.new(255, 0, 0, 255), color_t.new(0, 0, 0, 255), color_t.new(0, 0, 0, 255))
end
client.register_callback("paint", on_paint)
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circle_fade(pos, radius, color_in, color_out)
Type |
Name |
Description |
vec2_t |
pos |
Position |
number |
radius |
Circle radius |
color_t |
color_in |
Circle color |
color_t |
color_out |
Circle color |
Drawing the faded circle
| local function on_paint()
renderer.circle_fade(vec2_t.new(100, 100), 30, color_t.new(255, 0, 0, 0), color_t.new(255, 0, 0, 255))
end
client.register_callback("paint", on_paint)
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circle(pos, radius, segments, filled, color)
Type |
Name |
Description |
vec2_t |
pos |
Position |
number |
radius |
Circle radius |
number |
segments |
Circle segments |
bool |
filled |
Filled circle |
color_t |
color |
Circle color |
Drawing the circle
| local function on_paint()
renderer.circle(vec2_t.new(100, 100), 50, 50, false, color_t.new(255, 0, 0, 255))
end
client.register_callback("paint", on_paint)
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filled_polygon(points, color)
Type |
Name |
Description |
vec2_t array |
points |
Points |
color_t |
color |
Color |
Drawing the textured polygon
| local function on_paint()
-- trigon
local points = { vec2_t.new(5, 5), vec2_t.new(15, 5), vec2_t.new(10, 15) }
renderer.filled_polygon(points, color_t.new(255, 255, 255, 255))
end
client.register_callback("paint", on_paint)
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